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War of the satyr
War of the satyr




war of the satyr war of the satyr

And if I’m going to smoke a pipe, it’s going to be a splendid pipe. Sometimes talking to a plant really helps. Nothing wards off bad luck like a jolly dance. There isn’t a tree or statue that isn’t fun to climb. I want to pick them, wear them, and discover their silent secrets. You can speak, read, and write Sylvan and Common.įlowers are the most amazing things ever. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Roll a D8 when making a long or high jump and add that number as feet that you cover. You have advantage on all saving throws against spells and magical effects. You can make an unarmed ramming attack which deals 1d4 + your strength modifier. This can have a huge impact when you are the target of certain spells and effects. Unlike most races, you are fey as opposed to humanoid. Satyrs are slender humanoids, sized Medium.įey. Typically chaotic good, but can be any alignment. +2 to Charisma, +1 to Dexterity.Īlignment. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Below, we take a lot at the traits that make this race work in-game.






War of the satyr